Consolidated Shaman 6.0 Patch Notes

Here’s a consolidated list of announced changes for all Shaman specs in Warlords, preceded by a direct quote from the Shaman section of the official notes.

 

Shaman has received a variety of changes, most of which are specialization-specific.

For Elemental and Enhancement, we had a few problems to solve. Enhancement suffers from having their damage split among so many damage sources that none of it feels impressive. We changed the damage of several abilities to try to reorganize their damage into fewer, more impactful abilities, while keeping the net total the same. For a long time Elemental Shaman were one of the specs most impacted by movement, at a time where other casters were increasingly able to cast while moving.

For Warlords of Draenor, we’re pulling back on the ability for many casters to deal damage while moving, and that includes Elemental. They will still have some ability to deal damage while moving, through Shocks, Unleash Weapon, and instant Lava Bursts. For Chain Lightning, we wanted to reduce the impact of Haste soft capping, and so changed Shamanism to increase damage instead of reduce cast time. Additionally, we simplified Wind Shear by removing its impact on threat, which no longer matters.

Restoration Shaman had the most passive and smart healing of any healer, and so received some reductions in that area, along with buffs elsewhere to keep them competitive. One particular change is to Mana Tide Totem, which we made less effective for other players, but still just as effective for the Shaman. We like that Shaman could help other healers out on mana, but it was just too strong, significantly impacting how those other healers gear themselves.

Ability Removals

  • Ancestral Awakening has been removed.
  • Feral Spirit no longer has the Spirit Bite ability.
  • Flametongue Weapon is no longer available to Restoration Shaman.
  • Frostbrand Weapon is now available only to Enhancement Shaman.
  • Greater Healing Wave has been renamed to Healing Wave.
  • Healing Tide Totem is now available only to Restoration Shaman.
  • Healing Wave has been removed.
  • Lava Burst now replaces Primal Strike for Elemental and Restoration Shaman.
  • Magma Totem is now available only to Enhancement Shaman.
  • Rockbiter Weapon has been removed.
  • Static Shock has been removed.
    • Stormstrike and Stormblast now deal 30% more damage when Lightning Shield is active.
  • Stormlash Totem has been removed.
  • Searing Flames has been removed.
    • Flametongue Weapon damage has been increased by 40%, and Lava Lash damage has been increased to 280% weapon damage (up from 140%) to compensate.
  • Water Shield is now available only to Restoration Shaman and replaces Lightning Shield.

PvP changes

  • Ancestral Swiftness can no longer turn Hex into an instant-cast spell.
  • Earthgrab Totem now shares Diminishing Returns with all other root effects.
  • Maelstrom Weapon can no longer reduce the cast time of Hex.
  • Bug Fix: Glyph of Shamanistic Rage should no longer cause Shamanistic Rage to incorrectly dispel Unstable Affliction or Vampiric Touch that has been modified by the PvP 4-piece set bonus.

Ability Changes

  • Searing Totem: Searing Bolt damage increased by 65%.
  • Earth Elemental deals 90% less Auto Attack damage.
  • Primal Earth Elemental’s Pulverize ability no longer deals damage.
  • Unleash Flame no longer deals direct damage, but now increases the damage of the Shaman’s next Fire spell by 40% (up from 30%).
  • Unleash Frost no longer deals direct damage, but now always snares the target by 70% (rather than only when the target is already snared by a Frost spell).
  • Unleash Wind no longer deals direct damage, but now increases attack speed by 60% (up from 50%).
  • Lightning Bolt is no longer castable while moving by default. Effects like Spiritwalker’s Grace can still make the spell castable while moving.
  • Shamanism no longer reduces the cast time of Chain Lightning, but instead now increases the damage of Chain Lightning by 100% (up from 70%).
  • Wind Shear no longer affects threat.
  • Windfury Weapon no longer has a 3-second internal cooldown.
  • Chain Heal now heals each chain target for 15% less than the previous target.
  • Unleash Life no longer increases the healing from Healing Rain.
  • Earthliving Weapon now increases healing done by 5% (instead of increasing healing Spell Power by a flat amount).
  • Healing Stream Totem’s mana cost has been reduced to 10% of base mana (down from 23.5%), and its healing has been reduced by 50%.
  • Glyph of Totemic Recall now only increases the mana returned from recalling your totems by 25% (down from 75%).
  • Mana Tide Totem now increases the Spirit of allies by 50% (down from 200% of the Shaman’s Spirit). It remains unchanged (200%) for the Shaman activating the totem, and it still ignores temporary Spirit buffs.
  • Conductivity is no longer triggered by damaging spells for Restoration Shaman, or by healing spells for non-Restoration Shaman.
  • Shaman: Ancestral Spirit now cost 4% of base mana (down from 90%).

Hit and Expertise Changes

  • Elemental Precision has been removed.
  • Spiritual Insight no longer increases the chance to hit with Lightning Bolt, Lava Burst, Hex, or Flame Shock.

Buff Changes

  • Thefollowingabilitiesnowprovide a 5% increase to melee, ranged, and spell Haste to all Party and Raid members.
    • Shaman (Elemental): Elemental Oath
    • Shaman (Enhancement): Unleashed Rage

 Enhancement leveling perks:

  • Improved Reincarnation – Increases health after using Reincarnation by 50%
  • Improved Searing Totem – Increases damage of Searing Totem by 50%
  • Improved Frost Shock – Frost Shock no longer shares a cooldown with your other Shock spells
  • Improved Lava Lash – Increases Lava Lash damage by 20%, and increases the number of targets Flame Shock is spread to by 2
  • Improved Flame Shock – Your Flame Shock ticks have a 15% chance to reset the cooldown of Lava Lash
  • Improved Maelstrom Weapon – Your spells deal 20% additional damage per stack of Maelstrom Weapon
  • Improved Stormstrike – Your Stormstrike and Stormblast deal 20% additional damage
  • Improved Feral Spirits – Your Feral Spirits deal 100% additional damage

Elemental leveling perks:

  • Improved Reincarnation – Increases health after using Reincarnation by 50%
  • Improved Searing Totem – Increases damage of Searing Totem by 50%
  • Improved Chain Lightning – Your Chain Lightning increases the damage of your next Earthquake by 20% per target hit by Chain Lightning
  • Improved Lightning Shield – You can gain 2 additional Lightning Shield charges, and Lava Burst now triggers Rolling Thunder
  • Improved Elemental Fury – You gain an additional 20% crit damage from Elemental Fury
  • Improved Lightning Bolt – Lightning Bolt deals 20% additional damage
  • Improved Lava Burst – Your Lava Burst hits 20% harder
  • Improved Shocks – Increases damage dealt by Shocks by 20%
  • Improved Frost Shock – Frost Shock no longer shares a cooldown with other Shocks.

Restoration leveling perks:

  • Improved Reincarnation – Increases health after using Reincarnation by 50%
  • Improved Lightning Bolt – Lightning Bolt deals 20% additional damage
  • Improved Riptide – Reduces the cooldown of Riptide by 1 sec.
  • Improved Chain Heal – Increases the healing done to the initial target of Chain Heal by 50%
  • Improved Healing Wave – Increases the healing done by Healing Wave by 20%
  • Improved Healing Surge – Increases the healing done by Healing Surge by 20%
  • Improved Tidal Waves – Increases the cast speed reduction and critical strike chance of Tidal Waves by 10%
  • Improved Earthliving Weapon – Increases the heal of Unleash Life by 50%
  • Improved Healing Rain – Increases healing taken by targets in Healing Rain by 10%

Talents

Elemental and Enhancement

  • Shocking Lava – Your Lava Burst and Lava Lash increase the damage of your next Earth Shock or Flame Shock by 50%, stacking up to 2 times.
  • Spew Lava – Empower your current Fire Totem to spew lava at random targets within 40 yards every .5 seconds for 10 seconds, dealing X damage to all targets within 4 yards.
  • Storm Elemental Totem – Summon a Air Totem with 6000 health at the feet of the caster, calling forth a Greater Storm Elemental to hurl gusts of wind at the caster’s enemies, and healing nearby allies for 100% of the damage dealt, split evenly.  Lasts 1 min.
  • Primal Elementalist will grant a single-target knock up ability and a short-range movement speed aura to Greater Storm Elemental.

Restoration

  • Condensation Totem – Summon a Water Totem with 5 health at the feet of the caster for 15 seconds that collects 5% of all overhealing and grants it to the Shaman as spell power toward their next Healing Wave, Chain Heal, Healing Surge or Riptide.  30 sec. cooldown.
  • High Tide – Your Chain Heal now bounces to all targets with Riptide, and no longer diminishes in power with each bounce.
  • Storm Elemental Totem – Summon a Air Totem with 6000 health at the feet of the caster, calling forth a Greater Storm Elemental to hurl gusts of wind at the caster’s enemies, and healing nearby allies for 100% of the damage dealt, split evenly.  Lasts 1 min.
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